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Cave story switch review
Cave story switch review





cave story switch review

Wonder Labyrinth manages to put up a fight from beginning to the very end, meaning even after you’ve felled multiple screen-filling dragons and are walking around with enough weapons to set up a shop of your own, those who fail to take the monsters in their way seriously will soon find themselves back at the previous save statue. Crucially your bow can be also used in combat and is even essential for defeating enemies with a long reach, preventing the weapon and these puzzles from feeling like a tacked-on novelty. These short challenges are always pitched so you feel a sense of achievement for pulling them off, but are never so exacting that standing one pixel too far to the left or firing at a slightly off angle ruins a shot.

cave story switch review cave story switch review

Likewise using the ‘wrong’ element to attack an enemy is generally the difference between doing 150 and 200 damage per hit, not 15 and 200. Getting hit hurts - sometimes a lot - but it’s never an automatic death sentence, not even when you’re knocked back onto spikes or bounced between a menagerie of mythical beasts. Key to this concept’s success is that it helps, but is generally not required. Rapidly switching back and forth between fire and wind is often required to survive in boss battles, especially as landing blows build up the opposite elements’ power levels and at maximum these rapidly refill our blonde-haired high elf’s health bar. As with Treasure’s puzzle-shmup, matching Deedlit’s elemental alignment to an attack or her environment negates that damage, enabling her to walk casually through lava or stand straight in front of a fire dragon’s open maw. Early on, Deedlit is permanently joined by a wind slyph and a fire salamander and from then on can switch between the two with a quick dab of the ‘R’ button. The biggest of these is the spirit system, which can only be described as ‘ Ikaruga-like’.







Cave story switch review